Blender Low Poly Landscapes: Model Your Own Stylized Landscapes (Completion)

Hello I’m back after a few (2-3) year hiatus :sweat_smile:

I had to mentally accept the reality of losing my vision to a retinal disease :slightly_smiling_face: so I’m back trying to learn as much as possible while preserving the structural integrity of my eyes. I am eternally grateful for the amazing educational recourses the GameDevTV team provides :gift_heart: :sparkling_heart:

Here are the results of the low poly landscape course
I also tried making my own scene while still applying the modeling techniques Grant was teaching. I want to combine the submarine scene in the lake of the course scene.

Course Completion Render :white_check_mark:

Free Style Yellow Sub :writing_hand:

all constructive criticism is welcome i wanna get super good at this.

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:+1:
Have you checked out the Blender Collab? It’s a great supplement to the courses =)

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ooooooooo! no :sweat_smile: i haven’t done my due diligence to explore most of the forms, ill get familiar with it today!

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Good little island. Where is the sub? In the pond?

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Thank you!

and I made a separate project scene but I’m not sure how to combine them both due to different HDRI World textures :sweat_smile:

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I put all of the submarine mesh into a collection, and the environment in another then I just copied the submarine / environment separately. then BAM SLAPPED THEM IN THERE :sunglasses:

image

The work around I did for not knowing how to work with multiple world hdris:
I had a volume scatter on the World shading hdri for submarine scene, it had a nice affect and I could play around with a cookie cuter plane to shape how I wanted the rays of light to look. im not sure how to do this yet with pre existing HDRIs

for now, I put the volume scatter on the duplicate Boolean face instead of decreasing the alpha for principled BSDF,


I wanted to achieve

  • more fog in the pond

  • light bouncing off lily pads (god rays? I think)

other than that, I feel extremely confident with combining projects with minimal errors :sweat_smile:

if you or anyone has recommendations on what course to tackle next, ill be grateful for any suggestions :sparkling_heart: :writing_hand:

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That’s fair; there are certainly a lot to choose from!

  • Which other courses have you done?
  • What other sorts of things have you done in Blender (since you don’t really strike me as a complete 101 beginner student. Maybe you are one and you simply put a lot of extra effort into this project, but of course, we don’t know yet!)
  • What sorts of things are you most interested in learning about Blender long-term?

Without any answers to those questions to work from, my initial thoughts would be to do either Low-Poly Characters or Complete Blender for Beginners. Let us know; I’m sure others will have thoughts too =)

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sorry it took a while for a reply its hard to see :sunglasses:

@CoreyKnecht thank you for those questions sorry if the answers got off topic!

So much to learn from I love it :partying_face: thank your for selling the lifetime subscription at a price that wont put me in financial crisis

Its hard for me to keep a job in cooperate America with my disability so I decided to try and learn some high value skills. I searched for “3d rendering / game development” on udemy and this course popped up. going back to it today, I see that the curriculum had been updated with some sustenance! (ill have to check it out!) when I took the course the last thing I remember was doing a chess set on a laptop that could not render booleans :sweat_smile: so I was limited on the techniques I could practice that Mr.Grant was teaching, so I believe the reason at the time I stopped was hardware, but now that excuse is no longer valid :stuck_out_tongue:

  • What other sorts of things have you done in Blender (since you don’t really strike me as a complete 101 beginner student. Maybe you are one and you simply put a lot of extra effort into this project, but of course, we don’t know yet!)

I am honored you dont think im a 101 beginner! you have me laughing with utmost pride right now! because I feel like I am a 101 beginner myself :rofl: As far as blender rendering, I have done about 2-3 courses that I have dabbled in.
I only remember how to do the base sculpting, coloring and modeling.

  • Which other courses have you done?

2 are from 2-3 years back before my mental break hiatus
1 was just recently when I came back

super 101 beginner on geometry nodes and coloring object outside of what the custom color wheel provides X D
I know I can use a lot of work on optimizing topology and minimizing triangles to reduce data size on objects.

what I like about the courses, it tackles a lot of the basic I need that I haven’t been able to seen many take time to go over or show potential mistakes and why those are mistakes. I LOVE THAT!!! :sparkling_heart:
so it helps with saving time on researching and understanding more advanced topics/mistakes discussed in the blender community!

100% this low polly landscape: once I completed the course I went back to default cube scene and turned OBS on and tried doing the course all over with minimal assistance, I rinse and repeat until I can do the full scene without any assistance full recording from start to finish ( that’s usually how I practice learning music so I’m trying to apply the same process here!)

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I also dabbled in the Blender Environment Artist: Create Your Own 3d Worlds course a little bit up to the sculpting / baking normal maps into objects but I ended up taking the 2-3 year hiatus to figure out the appropriate steps needed to take to tackle life with the eye condition.
https://www.gamedev.tv/dashboard/courses/38

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The only thing I have left to lose is my parents and eyesight :joy: this curriculum is helping me keep my sanity.

I have 24 hours a day that I’m able to utilize, I lied probably like 14 hours ( I got to sleep and spend at least 1 hr for physical exercise and eating.) I’m so grateful to be living at my parents because I probably would not have time to do this/ or be alive if I were by myself. sorry I digress, I use the extra free time for learning blender, game development, and music creation.

  • What sorts of things are you most interested in learning about Blender long-term?

I want to be able to transcribe any cool scene ideas or emotions I’m not smart enough to communicate from my mind into a visual reality. and also make 3d architecture for building a visually impaired accessible house so I don’t have to pay a contractor or a blueprint designer out the wazooo holy moly.

I want to learn game development for creating accessible technology when I lose 80-90% of my vision, also because I want to make a games for fun, I want to make a fun multiplayer game my friend can goof of on without having to sweat. =)

another goal I told myself that I will commit to is starting a game studio that wont be limited by the greed of private investors. a lot of people I have talked to in person are trying to get me to learn other computer science skills. and I just cant :sweat_smile: if I’m not learning about game development or 3d rendering i start to lose the flame of ambition.

I’m going to make it happen trust :grin:,
if I broke the laws of physics with drumming
I can break the laws of logic and achieve this goal, I’m just going to need help along the way :joy:

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Wow, there’s a lot you want to accomplish! No worries about going off on tangents; I simply see someone who’s excited and motivated =)

I’ll try and summarize my thoughts for you:

  • I believe the chess set was from the previous version of Complete Blender Creator, which has since been totally rebuilt. Well worth exploring that next because it will both strengthen your existing foundation and broaden it further.
  • You mention that learning about good topology is important to you. For this, I’ve heard very good things about the Anime Character course. You’ll want to be quite comfortable with hard-surface modelling techniques first, as my understanding is that some parts of this course are trickier than the Beginner classification would suggest.
  • Blender Environments has also been rebuilt from scratch if I remember correctly, and aims toward a more realistic style than the other courses mentioned so far. If that’s where you want to go, that’s also good next choice; the learning curve in it is pretty gradual.
  • For game development without the greed, I don’t feel anything else even comes close to Godot - it’s literally what the engine has come to represent. For Godot, definitely start with the 2D course to get used to working with the engine, and from there you could do any other Godot course you want, including Godot Multiplayer. Most of the Godot Multiplayer course builds toward LAN peer-to-peer connection (you can still do all the port-forwarding fiddly stuff if needed, it’s just not shown in any significant detail here). It does also cover W4 lobbies for WAN capabilities if that’s closer to what you need, but it doesn’t explore W4 dedicated servers.

The burden of choice is still with you, but hopefully this whittles it down to something manageable. Enjoy!

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