This is how I add and transform objects on blender.
I know how to apply transforms but do not know what they actually do. What is the purpose of applying transform to Location, Rotation, or Scale? Thanks,
Welcome to this site.
Well, one important aspect and reason for applying rotation and scale is the subsequent use of modifiers. As modifiers use the original rotation and scale data/positions, as it gets its information from there, and the user has not established the changes they made were to be the new baseline.
There are though some cases where you want to retain the differences between the first state and moved state. It maintains the use of local movements being different from the Global.
It may seem odd until practice and usage adds an understanding of the advantages of not applying, or applying.
So if a modifier is not behaving as you expect, always check you applied the R&S.
Thank you for the explanation.