Decided to challenge myself and go for an old age sculpt only to find that dealing with Blender is more of a challenge than the sculpt itself. Sculpting in Blender is easily a different experience than what I’m used to with how the brushes act differently and the random lag spikes. Halfway through I was tempted to just do it in ZBrush, but since this is a Blender course, I’m not going to do that.
Anyway, here’s the start of the sculpt with a little bit more than what was required. I tried going ahead a bit to work on some finer details but the lag became too unbearable to work with. I may or may not be able to finish this project because of that.
It looks quite low poly so far I am surprised it lags.
Still looking good so far.
It was up to 460k before I tried to fix things. Ended up working it down to 47k and runs well most of the time. It originally had a bit more detail than it does now. But still, that polycount is nothing compared to my last ZBrush sculpt which almost hit 9 million and I only experienced slight framerate drops from that.
Yes ZBrush apparently can handle higher mesh counts. It is an advantage of specialisation possibly. At a cost. Blender is more than capable and computer tech keeps improving negating the difference.