I did everything that follows in Blender. Currently I am using Blender 4.02.
I created hair for a character: eyebrows, sideburns, and a goatee. All on one system. Everything looked great, but when I rigged the character (using rigidify), the hair didn’t follow along when the mesh it was parented to (which is done automatically in the hair system, apparently) when I deformed that mesh by moving the rig. I’m not looking for flowing hair, or even hair that moves the way hair does. I just want it to go along with the mesh. Some people have suggested parenting the curves to a bone, but I’m not sure how to do that or what bone(s) to parent it to. I’ve tried converting the curves to mesh, but he hair turns black and I can’t change the color after that.
I’m sure there are other ways to create hair, but I like the look I’ve created. I know the hair system is still relatively new, and I’m thinking it might not be able to be rigged at the moment (perhaps in the future). I hope I’m wrong.
I can’t post a picture because the character I’m working on is proprietary, but I can give more of a description (and perhaps a real close up image) if needed.
Thank you.