Looks like an introduction of Houdini functionality.
The geometry nodes?
All these new and updated facilities are obviously great. Though I feel they tend to be very ‘professional’ use\need level. Ok the scatter nodes may well become easier than using the particle hair. I can’t see many art/hobby non animators having a use for nodes to make models.
It’s a reaction to features on the populare Houdini software, i think.
But think on designing one default car and let Blender nodes create variations of them. To create a traffic jam.
Blender follows requirements from the field, so who knows …
The geometry nodes look great. Though probably they will be great after a few iterations. I can imagine all type of procedural generation, not only in terms of scattering stuff (current release), but also making variations to modular sets, etc. In theory you could do it in Blender already (using python), but this is something that requires quite a big time investment to learn programming. It’s not as useful (I might be wrong here) when you are working on small scene, but it will be really useful for larger scenes and variations (in the future). And I definitely can see that hobbits will find much use from it. But I guess, the usefulness will be more after the system matures and gets more features.
Overall this release doesn’t feel like .01 release. I’m excited for better volumetric rendering, new sculpting tools and the geometry nodes. I don’t see anything about ‘asset manager’ though… I was even more excited for that…