Blender 2.83 copying & pasting rigging problems

To build a walking cycle, you animate the rig at one side. Then copy the bones and paste mirrored them on the next walk cycle start.

Select bones involved
Ctrl C, move the cursor and press Shift Ctrl V

But it doesn’t copy all bone information!
I even re-rigged (using riggify) my model, nothing fancy, but still no correct copy and paste.

Anyone encounter this problem also? Maybe in the previous version of Blender.

And

Sometimes when I do “Insert keyframe”, the attribute is marked as keyframed. But the value does not change. It keep the old value. Nothing animated.

I havent encounted any issues in 2.82 with doing this so i wonder if its local to 2.83
I did the bowling physics lecture which is in editing yesterday in 2.82 and noticed no issues with the inserting a keyframe but i havent used bones recently (still catching up on Grants content atm)

Once i get this bowling physics lecture buttoned up i will be hitting the rest of the characters course hard to catch up and will keep you updated if i get any issues.

Daft question as i know you but it has to be asked, Are you using the beta version or still an alpha version?

Not sure, the system states 2.83.0 (just went to the website and downloaded the advised 2.83).

At first I was using an old project. Problems occurs, then I applied only the mesh and armature in a new file. Same problems. Then I applied only the mesh in a new file. Added the riigfy Human basic bone structure. Still same problems.
In the dopesheet everything is selected. But after pasting only some of the dopesheet nodes are copied.

Still having a lot of animation rigging problems.
I tried, new mesh models, I used old rigged projects, I rigged everything new and again. Still having a lot of problems in just copying and pasting bone transformations. Using Ctrl+C and Shift+Ctrl+V.

The strange things is also, when working in the dope-sheet editor, if I select all dope-sheet nodes and copy paste. Nearly nothing of the copied bone transformation works.
If I select the bones manually in the 3d window. And than copy the dope-sheet nodes. The copy and past works slightly better. But still the transformation is bad.

The video below, shows a strange right leg behavior. While the arm bone structure has been copied with the same stategy and no problems occurred.

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