It feels fantastic to say that I’ve designed, built and published my own game; Blaster Boring! With guidance from GameDev.tv of course.
Still, seeing it go from an idea, to some basic shapes, to a nice compact experience with what I hope will be some good mechanical progression is elating!
I’m not quite finished with the project yet. as there’s a lighting issue in the game I want to learn how to solve before closing the book on it. Then I can begin my next game after some re organizing and “Spring Cleaning” digitally and physically.
I hope you enjoy the game and would like to play what you made too! There’s probably so many perspectives or ideas I haven’t considered in the scope of this course waiting to be seen and played .