Had some fun trying out casual level design. Gives me a little more confidence in doing that more freely for other game ideas I have.
I’ve decided to keep my camera fixed and design within its space as a personal challenge. I’ll be designing 9 additional levels, slowly introducing mechanics for the first 4 levels and making the other 6 significant challenges.
I’m feeling a little winded from this day-by-day game dev but very grateful for GDTV for bringing me this far and hopefully beyond soon! I’ll become a career game dev yet; whether for a studio, making one myself or as an indie alone.