Blackboard Value is not being set to Player Pawn

I’m trying to set value of a Blackboard key to my Player Pawn in my AI blueprint but it is not setting the value of the blackboard key to my Player Pawn. In the play mode, the key is assigned “None” value.
Here is the photo of the Blackboard key:
TA

Here is the photo is AI Blueprint:

Here is the result:
BBTA

Note: I have set my own GameMode in the project settings and I have set my own character in Default Pawn.

Have you set a breakpoint at that node? Is it being executed?

I don’t know how to check the execution the execution or set the breakpoint. How am I supposed to do that?

Right click the node to set a breakpoint on it.

Okay.

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