Black Cavity Texture?

My version of Blender (3.3.1) doesn’t pop up with a Viewer Node when I follow Grant’s hotkey. Instead, I added a regular Emission node and used that to try and bake the Emission Cavity texture. But then I was only getting black textures are a result! I banged my head on this issue for awhile until I thought to maybe just save the black texture as it was and then restart Blender. And sure enough, that worked, and next try I had a successful bake.

Just leaving this tip here as a breadcrumb to future learners so you won’t have to waste precious minutes trying to figure this out like me. :innocent:

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Yes the Nodes just go directly to the material output now and do the same thing. One of those irritating updates/changes.

Oh, thanks that is an odd thing, but always worth a try if it works!

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