Bishops!

Bishops pre-slot - I went high poly obviously :slight_smile: . Shape wise initially inspired by a Russian set I found pictures of, but went simpler and after one of the lessons on geometry simplification removed edges selectively going down the model which gives the squared look.

The material is a mix of two simple shaders using a technique I found on Jan van den Hemel’s excellent Blender Secrets YouTube channel - thoroughly recommended (and his set of Blender Secrets PDF books). Essentially two shaders mixed based on a colour ramp driven by the pointiness of the geometry. Gives a fantastic effect (though only works in Cycles). Can add a link if allowed?

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Looking good, different.

Yes links are fine.

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I really like what you’ve achieved here. Marvelous. Keep going! :slight_smile:

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This is the Blender Secrets Tip.

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