The number I used for this challenge was 4506807.
Converted to binary: 10001001100000111100111
Converted to hexdecimal: 44c1e7
A little bit of a mess, but here’s the work for binary:
| Original Number: |
4506087 |
|
|
|
|
|
|
|
|
|
x / Base |
Whole |
Remainder |
Base Powers |
|
2253043.5 |
2253043.0 |
1.0 |
1.0 |
|
1126521.5 |
1126521.0 |
1.0 |
2.0 |
|
563260.5 |
563260.0 |
1.0 |
4.0 |
|
281630.0 |
281630.0 |
0.0 |
8.0 |
|
140815.0 |
140815.0 |
0.0 |
16.0 |
|
70407.5 |
70407.0 |
1.0 |
32.0 |
|
35203.5 |
35203.0 |
1.0 |
64.0 |
|
17601.5 |
17601.0 |
1.0 |
128.0 |
|
8800.5 |
8800.0 |
1.0 |
256.0 |
|
4400.0 |
4400.0 |
0.0 |
512.0 |
|
2200.0 |
2200.0 |
0.0 |
1024.0 |
|
1100.0 |
1100.0 |
0.0 |
2048.0 |
|
550.0 |
550.0 |
0.0 |
4096.0 |
|
275.0 |
275.0 |
0.0 |
8192.0 |
|
137.5 |
137.0 |
1.0 |
16384.0 |
|
68.5 |
68.0 |
1.0 |
32768.0 |
|
34.0 |
34.0 |
0.0 |
65536.0 |
|
17.0 |
17.0 |
0.0 |
131072.0 |
|
8.5 |
8.0 |
1.0 |
262144.0 |
|
4.0 |
4.0 |
0.0 |
524288.0 |
|
2.0 |
2.0 |
0.0 |
1048576.0 |
|
1.0 |
1.0 |
0.0 |
2097152.0 |
|
0.5 |
0.0 |
1.0 |
4194304.0 |
|
|
|
|
|
|
|
|
Hexdecimal: |
Reconstituted: |
|
|
|
10001001100000111100111 |
4506087 |
1 Like
How are you enjoying the course?
1 Like
It’s nice - honestly it’s been a while since I have touched these kinds of equations, so so far its been serving as a refresher and providing way to think about ideas from both graphical and numerical points of view.
I do hope we get a bit more into use cases later on - though there are already osme things you could think of (jumping - as further expanded upon in a video someone attached). A couple of good things to get better understanding of would be forces, smoothing / dampening (such as scene with follow cameras), and in general (at least I know for unity) there are lot of places (i.e.; particle systems & rays) where you can use curves / random between two curves for inputs - though some of these may be more for other courses (and the general graphical understanding we go through so far helps to understand).