Played around with the interpolation types to create a faster attack.
To make the movement after the snake’s strike more dynamic, I used back as interpolation type - the body overshoots a tiny bit after reaching the S position.
Cheers,
Ray
Played around with the interpolation types to create a faster attack.
To make the movement after the snake’s strike more dynamic, I used back as interpolation type - the body overshoots a tiny bit after reaching the S position.
Cheers,
Ray
The animation is very nicely done.
Thank you