isntead of saying
leftmostx + padding;
you can say
leftmostx + this.transform.localScale.x / 2; and rightmostx - this.transform.localScale.x / 2;
that way you can change the size of the rocket and code will continuously work
isntead of saying
leftmostx + padding;
you can say
leftmostx + this.transform.localScale.x / 2; and rightmostx - this.transform.localScale.x / 2;
that way you can change the size of the rocket and code will continuously work
This is better, but not as good as using the actual sprite’s size. See my post here: