Hi guys,
I was wondering if someone could tell me if there is a better way of activating and deactivating particles, because even in the last course, when i tried to add sound effects to each bullet fired i had to make a silly solution with a third, invisible particle shooting upwards above the ship in an invisible gameObject and then that game object made the sound, making it look like it’s the normal front cannons shooting and making the sounds.
So, to recap. Suggestions to implement a sound when a bullet is fired in this current way we are doing things. Or maybe some other way that you would do that.
Looking forward to responses