Best way to know when to use delta (Godot)

There is no problem if I use delta in both _process or _physics_process , using methods that may or may not involve physics or if I perform any kind of movement based on position or global position, right?(except move_ad_slide())
Is this a bad practice?

Can you tell me when is the best moment to use that? It make sense if I use delta for moving with position/global position or rotation

Thanks for your attention

Privacy & Terms