This course is amazing! I have always wanted to make a TTB game and this is something I can show my friends and hopefully make a finished game with them.
The code is so clean and easy to work with I made a rough hex grid with a few hours of struggle.
I am currently looking more into DrawPaths and FOV on the grid and also looking for a better way to handle positioning/level design because it doesn’t line up with snap grid and hexes are created by code so no ground in the scene.
Would any of the “save in play” assets store work for this?
I guess I could have a prop grid I take away on play.