Is there a best practice surrounding using a single mesh vs multiple meshes and merging? For example, let’s say I’m going to build a very detailed house that has a variety of geometry all around the outside of it (e.g. a hexagonal tower, framed windows, roof shingles, chimney).
The easiest way for me to pursue these various shapes would be for me to create them out of a variety of different primitives that I’ve detailed to look how I want and then joining together. Is this an acceptable way to create a more complex game asset or is it best to create from a single primitive editing the shape?
I often find it to be tedious and much more time consuming to try and create from a single mesh. Additionally, I tend to make more mistakes that are difficult to recover from and more often then not scrap the entire thing I was working on.
What are your thoughts?
p.s. If merging is acceptable is there an easy way to find and remove unnecessary vertexes/geometry? Specifically stuff that is inside the overall object?