Despite this thread heating up a bit, it was an interesting read. By now I have bought most of the Gamedev beginner courses for Blender, UE and Unity. Not knowing much about the three platforms I assumed ‘Unity’ was the Big Kahuna of game dev but was kinda hoping Unreal Engine was (since I couldn’t help buying UE assets that simply looked great even though I had no knowledge how to actually use them, that same craziness clouded my mind in music production buying stuff randomly).
Anyway, I want to begin with UE, making a game would ultimately be great but for now I would be thrilled to use the platform as a video generation whatchamacallit providing scenes for music videos I intend to make and by doing so make a little good on all the stuff I bought. As for my ‘shopping addiction’ it helps they murdered the Unreal Engine Marketplace turning it into the wish list free atrocity called ‘Fab’ .
As for beginners and gamedev courses, I found it personally impossible to click along with an Unreal engine version slightly higher than the instructor uses, that first course experience was very frustrating and the version thing should be stressed at every course because as experienced teachers/devs you take it for granted anyone can figure out where UE has moved a particular asset/function/property to in every new version they introduce, which as a beginner you simply won’t know.