So i actually did this same exact type of thing for my game and felt very dumb wheni realized i could have just said if the thing goes below -6 or something like that so why didnt we do that? part of the example for trigger and collision?
In many cases, there are multiple ways of making something work in Unity. Rick cannot show all of them. Have you tested your idea?
Yeah it works. i just say if the balls y is below -6 then do the same thing the trigger does. and i gotcha was just wondering
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