The project was awesome.
One concern I had is the “bellyflop” problem with the rocket. Because we put a constraint on the freeze rotation x axis, and because we only have controls for space, A, and D, once the rocket is on its belly like in the video the player can’t “erect” up in the normal Z axis-friendly position.
I’m sure we may touch on this sort of technicality later on in the course (Question: will it, though?) but I just wanted to share this bit.