I was able to successfully implement the base code as in the lecture to get a log output, and when I added it to the Patrol behavior tree I got the expected output; but the AI is still running the route even though I (later) deleted the original ChooseNextWaypoint BP version. In fact, it doesn’t even show the execution flow animations when I’m running the game, indicating it’s not even using the tree, but perhaps some “copy” of it. Any ideas, anyone else experience this?
edit: disregard, I had somehow disconnected the “root” node in the BT. Once that was reconnected it refreshed properly.