If you’re reading this, there probably aren’t very many posts yet. But don’t worry, you can be the first! Either create a new post or just reply to this one to say ‘hi’.
Hey Sam! One question, besides the refactoring making our code nicer, Isn’t the code broken now?
We fill the TArray of spawn locations before even placing one actor, every time we call the function FindEmptyLocation, it will succed at first attempt of the loop and the props will most probably overlap right?
Sorryy for my rusty english
@sampattuzzi mentioning you here to help you find this.