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“Set View Target With Blend” doesn’t seem to exist anywhere in the pawn blueprint. I cant find anything similar either, the sections are all different too. I’ve even searched every option containing set.
For some reason you have to select Window->Pallete from the blueprint window. I found this little tit bit on a answer hub question. Whats really odd is that it doesn’t show up by right clicking.
It takes a player controller reference, so you should normally have to drag off a player controller pin. Sam must have some special setting to allow unsupported nodes for a class.
I mean technically you can attempt to access a player controller from that class, but still…