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Hi Ben/Sam/Course, is anyone else experiencing really weird behaviour when firing after the functionality was moved to a component?
In some angles the bullets shoots normally, but in some other cases (most of them) the bullet spawns on the floor.
I tried debuggin with some traces with the location and forward vector of the firing component, but they seem just fine. Any ideas?
Sounds and animation got cut off :sob:
Thanks!

I’ll refer this to @sampattuzzi as it’s regarding one of his lectures.

Bug is fixed at lesson 273. Thanks Ben!

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