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Thanks, this has been fixed some time ago. I appreciate you bringing it up, and the Udemy Q&A will get faster responses.
Basically for questions that needs responses - Udemy. For sharing work - here.
Don’t really see what went wrong for me. When i did this changes my player and enemies stopped walking but still moved forward, its like that the walk animation stopp working.
Little note regarding the ‘character sliding’ issue.
For me it was the player who was sliding a lot, not the enemies. The easy fix was to disable ‘Auto Braking’ in the Nav Mesh Agent component of the player.