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Ethan is STOKED about his new world but he cannot wait for more content! (that’s what he thinks…soon he’ll be fighting for his life)

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@Rick_Davidson I have to ask this: what app are you using for drawing the “onion”?

Nice work!

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@George_Rooney The answer is far less sexy than you might imagine! I’m using the default program, Sketchpad, that comes with Windows 10.

Thanks @Rick_Davidson

Its time…

(Video is unlisted as early access so didnt want people viewing outside of here :slight_smile: )

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@Marc_Carlyon Nice work! I like the music, thats a nice touch, it really allows me to get into your theme and image the setting.

I created a tiny little village with two incredibly useful doorless houses, a block ready to fall and crush unsuspecting citizens at any moment and a ramp whose sole purpose is to make everybody bump their head into the town gate. :wink:
I ended up with using ProBuilder from the asset store, and I must say extruding is noticeably faster and more convenient than duplicating/resizing cubes.

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@Rilifaen , I like the rooftops and the monument piece you have. Simple but effective.

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The scale is not very good, but that’s fine for now.

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hmmm, i guess i went a bit overboard with the onion design document {though i must say, it was my favorite design document to make.}
it literally, helps you set your priorities right at least, it did help me, i can actually focus better, on what is it that i should be focusing on.

you may notice some things that are not regular, such as no combat, and 3 mentions of silent story telling, they were done on purpose, just thought i’d say so :slight_smile:

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I just wanted to share an observation I had about Onion Design in general. I see a lot of parallels with Onion Design and Test Driven Development.

You start with a thought, try it out until it passes or feels good, and then add the next test/layer making sure all the previous tests/layers still work/feel good.

About the only real difference is that Onion Design tests are subjective while TDD is more concrete/ mechanical in nature.

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image

Edit: So the idea is that the player needs to cross the bridge to get to the village, but there are enemies blocking his way.

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walk-run-setup

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