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Nice detailed information on the differences between object and edit mode and its uses and pitfalls.
Great lecture i think :slight_smile:


Examples of switching mesh data, using the tool object in hand of rigged figure.


Plinth with placeholder cylinder with switching mesh data. Pleasantly surprised to see this brings materials over as well! Was going to render, then realized I wanted the outliner and properties panel for the challenge, so just saved screenshots through camera view.



Radioactive Triple Torus

Crystal Icothing

Plinth on Plinth Action