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Having a little play around with the normals with a sort of tiled floor…
Interesting this one, didnt know that you could generate the map from base texture, so copied it and created the map from it so they both align. interesting stuff
Mine displays oddly but i can still tell the normals are the wrong way around. Not sure why it didnt happen like Michaels did. Might be a unity thing as it shows in blender the normals are flipped.