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Single Texture Church. Roof Chimney Door Window and Cross to do.

UVmapping grrr. This stuff is brutal. In Unity, what is a the difference between a mesh filter, a mesh renderer and a skinned mesh renderer? It seems like the closest thing to a Blender “material” is a Shader. Can you have a shader on it’s own, or is is alway part of a mesh renderer?

Thanks

James McLain

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