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gmp_s03_layer_boundaries

#1

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#2


#3

Great job, keep on sharing your work and well done with your commitment to the course.


#4

Gunshot_2


#5

Bouncing AND spinning ball… :smiley:
Lecture 41 - Layer boundaries


#6

Flying Shuriken


#7

Spinning bowling ball.
rolling_bowling_ball


#8

Original bouncy ball was 1,48kb and after reduction, I managed to get it down to 834 byte, which I find impressive, very useful for optimization with no visual changes.
Even my Gimp work files have gone 7,05kb to 4,45kb.

I also tried the quick optimization on my HUD, but with less fortunate results as it had distorted a good few things for some reason, so I suppose with some things, it be better to go and do it manually from layer to layer to make sure everything works as intended.


#9

Pinwheel


#10

Always nice to see your work.


#11

Thanks!


#12

bouncing%20ball


#13

AnimatedAxeAnimatedAxe-v2

there i played a bit longer with the delays AnimatedAxe-v3


#14

In the GIMP v 2.10 the auto crop layer function isn’t under the layer tab, anyone know where is it?


#15

Here is my optimized ball animation. For some reason the first frame of the preview in Gimp looks weird but the export works just fine.

Bouncing%20Ball%20Optimized

Frame 1 Preview
image


#16

It is called ‘crop to content’ in v2.10


#17

Bounce2 1,327 bytes

Bounce2optimized 633 bytes


#18

Wiesiek’ ball (1,149 bytes)->(548 bytes):
odbijaj%C4%85ca%20si%C4%99%20czerwona%20kulka%20zoptymalizowany2