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if LockingVolume’s collision OverlapAllDynamic is Blocking Projectile why can you firing when aiming up ?

my LockingVolume is so high and logically I should not be able to fire anywhere but in some cases I can
can you explain ?

Is the projectile actually of the correct object type?

Yes Projectile’s object type is projectile as you have.
I don’t have any problem it’s work fine if BoxVolume’s scale would be normal but
I am interested in if BoxVolume is everywhere like my photo and it’s Blocking type of projectile
how can I fire in some cases ?

Well maybe it’s because you are firing from withing the blocking volume?

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