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Hey first here !
nobody wants to give his game philosophy ?
here is for Rbots, in a short way :
- Some save points during progression (end of key fight, discovering important things …)
- Some healing in a Rbots way
- Player is killable, some enemies are not accessible at first steps of game
- Medium combat difficulties, maybe special skills needed for some fights
- Relaxing combat
- Some upgrades on Rbots … to define
- Story oriented, combat will be a small part to bring activities in the game
Some tougths I had while watching this lecture:
I was wondering about the game story be about an old man that, for some reason, was cursed by a witch with a “hero curse”.
This curse makes everything he does end up being “heroic”, even if he does not want it.
Something like: "he is walking and kick a rock, the curse makes that rock flies and hit a bad guy in the head, saving someone or if he steals someones’s else drinks, it ends up being a poison that could have killed the other guy the he ends up accidentally saving.
This could lead to odd situations like: When he is almost dying in a fight, a health potion spawns, saving him. Every chest he opens have some kind of mythical item.