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Hey first here !

nobody wants to give his game philosophy ? :stuck_out_tongue:

here is for Rbots, in a short way :

  • Some save points during progression (end of key fight, discovering important things …)
  • Some healing in a Rbots way
  • Player is killable, some enemies are not accessible at first steps of game
  • Medium combat difficulties, maybe special skills needed for some fights
  • Relaxing combat
  • Some upgrades on Rbots … to define
  • Story oriented, combat will be a small part to bring activities in the game

I’ll chip in with Druid’s Champion…:

I simply aligned my smudges with the scale at the top.

Some tougths I had while watching this lecture:

​I was wondering about the game story be about an old man that, for some reason, was cursed by a witch with a “hero curse”.

This curse makes everything he does end up being “heroic”, even if he does not want it.

Something like: "he is walking and kick a rock, the curse makes that rock flies and hit a bad guy in the head, saving someone or if he steals someones’s else drinks, it ends up being a poison that could have killed the other guy the he ends up accidentally saving.

This could lead to odd situations like: When he is almost dying in a fight, a health potion spawns, saving him. Every chest he opens have some kind of mythical item.

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