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Why NavMeshBoundsVolume print twice ?
I get the same result, then I print the size of TActorIterator and figure out that PopulateBoundsVolumePool() function had called twice
why it’s called twice, it’s bug or I can’t guess something ?
I guess where is problem
every new Tile attachment there is execute Spawn Tile() and also execute Populate Bounds Volume Pool() function
Have you solved it then?
Only change sequence as you do a few lectures later
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The problem is that the Populate-Function is called in the for loop’s body. It should not be appended to the Spawn Tile but rather to the “Completed” pin of the For Loop node.