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S3L51%20Basic%20Sprite%20Sheet
It’s been about 20 years since I learned PoT in math class… some available reading material or walkthrough of how it works would’ve been nice to jog the memory. Google was of no help.

Animation of 13 frames
c41%20-%20ball%20squash%20-%20V3c41%20-%20ball%20squash%20-%20V3c41%20-%20ball%20squash%20-%20V3c41%20-%20ball%20squash%20-%20V3

a grid of 4x4 of 128px frames, results in 512x512, with a loss of three slots.
If I known this earlier, I made the animation 16 frames, full sprite sheet and smoother animation.

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My bouncing ball Sprite sheet

My Sprite Sheet, it’s really convenient if you have POT number of frames

Creating%20Sprite%20Sheet

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gate_sprites

There is a useful script-fu for flattening layer groups (http://registry.gimp.org/node/26479).
It can flatten all layer groups in file and can be reverted back to with one undo step…

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Here is my sprite sheet:

After all these animations I had completely forgotten about BIMP =D

sunset_sprite_sheet

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Bouncing%20ball Bouncing%20ball%20sprite%20sheet

Boucing%20jelly%20sprite%20sheet

Here’s my portcullis as a sprite sheet. Snap-to-grid was really useful!
portcullis%20sprite%20sheetportcullis%20gravity%20flattened%202

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Wiesiek’s SpriteSheet:
portal%20basic%20%20gwa%C5%82towny%20spriteseet
and its gif:
portal%20basic%20gif%20prep%20-%20gwa%C5%82towna-64x64

Decided to use my Frown to Grin animation for this

Here is my sprite sheet of the bouncing jelly ball

I went ahead and followed the next several lectures to pick up the Fuse Layers extension and to be a bit more comfortable with Power of Two transforms. Here is my once 96x96 now 64x128 sprite in a 1024x256 shell :smiley:
firereflectanimfirereflectanim128

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