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gmp_s03_creating_a_basic_sprite_sheet

#21

S3L51%20Basic%20Sprite%20Sheet
It’s been about 20 years since I learned PoT in math class… some available reading material or walkthrough of how it works would’ve been nice to jog the memory. Google was of no help.


#22

Animation of 13 frames
c41%20-%20ball%20squash%20-%20V3c41%20-%20ball%20squash%20-%20V3c41%20-%20ball%20squash%20-%20V3c41%20-%20ball%20squash%20-%20V3

a grid of 4x4 of 128px frames, results in 512x512, with a loss of three slots.
If I known this earlier, I made the animation 16 frames, full sprite sheet and smoother animation.


#23

My bouncing ball Sprite sheet


#24

My Sprite Sheet, it’s really convenient if you have POT number of frames


#25

gate_sprites

There is a useful script-fu for flattening layer groups (http://registry.gimp.org/node/26479).
It can flatten all layer groups in file and can be reverted back to with one undo step…


#26

Here is my sprite sheet:


#27

After all these animations I had completely forgotten about BIMP =D


#28

Bouncing%20ball Bouncing%20ball%20sprite%20sheet


#29


#30

Here’s my portcullis as a sprite sheet. Snap-to-grid was really useful!
portcullis%20sprite%20sheetportcullis%20gravity%20flattened%202


#31