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This was extremely useful in making a more 3d character! My character didn’t end up being nearly as wide as the cage, but it helped my get the angle and depth correct.
I ended up drawing this as I am beginning to find the mouse a bit of a nightmare to work with. I’ve ordered a graphics pad which should be here soon however.
I had fun doing this. First I started with the basic bone-structure. Then added proportions. From there first box sets. Then refining them. I didn’t use references, But I like free sketching.
OK, I added an hour of tweaking to my sportsman. Just for fun.
Feedback from family; “He’s thick”
(luckily, they see it as a man)
This is probably my last challenge i did for this particular section, as i gradually lost interest in this section.
Mainly because there are very few new tools/function in GIMP were introduced and we haven’t touched anything in the filter tab beside animation.
So here is my character with caging
Maybe because GameDev is about games, which uses animations.
But on the other hand, I learned some stuff, besides GIMP.
Also thinking about buying a graphics tablet, but I’m already more than halfway through… and until the tablet arrives I’ll have made some further progress… so maybe I’ll just stick through with a mouse.
Sketching with a mouse is kind of a pain though… especially those damn curves!!!
Well, happy with my result.
This was really helpful! Here’s the cage and the sketch:
And then here’s the more refined figure – with ambient occlusion!