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Found it on:

https://answers.unrealengine.com/questions/236502/ai-perception-cant-get-hearing-to-trigger.html

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First I thought that the sound of firing the weapon on FirstPlayer was enough.

Then I found some info about make noise and I found Pawn Make Noise. It worked. But by docs, I think it is not a valid option unless it is a network game.

Instead of making OnLanding Event, I added after the sound of firing.

I know it’s simple but since I don’t know how to create and add sound files just yet I made the first person character emit the sound of the gun going off when they land on their feet.

Little OT but here’s how you import and play custom sounds:

  1. import the sound by drag and dropping it into the content browser

  2. wire it in Blueprint:

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During one of my Games Programming units at uni we were taught a lot more about sound how it works within the engine and such. Afterward I went back into Unreal and realized how simple it was and I absolutely love it

it little different

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