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Found it on:
https://answers.unrealengine.com/questions/236502/ai-perception-cant-get-hearing-to-trigger.html
First I thought that the sound of firing the weapon on FirstPlayer was enough.
Then I found some info about make noise and I found Pawn Make Noise. It worked. But by docs, I think it is not a valid option unless it is a network game.
Instead of making OnLanding Event, I added after the sound of firing.
I know it’s simple but since I don’t know how to create and add sound files just yet I made the first person character emit the sound of the gun going off when they land on their feet.
Little OT but here’s how you import and play custom sounds:
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import the sound by drag and dropping it into the content browser
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wire it in Blueprint:
During one of my Games Programming units at uni we were taught a lot more about sound how it works within the engine and such. Afterward I went back into Unreal and realized how simple it was and I absolutely love it