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It’s a shame there’s not a visibility vs depth setting for the water. I expected that to be a default setting being used to that from 3DS Max back in the day.

I loved this episode! I had no idea water was just a couple clicks away. I thought we were going to have to dive into shader code haha. Well to the right is my scene with water added (yes, there’s a lot). Thanks again for a great series.


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