Be the first to post for '- Add On Fuse Layers'!

If you’re reading this, there probably aren’t very many posts yet. But don’t worry, you can be the first! Either create a new post or just reply to this one to say ‘hi’.

2 Likes

My initial sprite sheet.
Porticullis Slam Sprite Sheet
My new animation!
Tractor Smoke
And a sprite sheet for that.


Wasn’t sure if the new animation was supposed to be made into a sprite sheet so I did both just to be sure :slight_smile:

2 Likes

l56_Fuse_BeachBall

So, a caveat with this tool (and if you mentioned this already, sorry, I was “working” while the video was playing)

  • The bottom layer must be the same size as the image canvas.

Otherwise, you get an error message and a poor output image

image

Enjoy!

After a lot of experimenting I made a new fireball animation and used that for my spritesheet. Pretty happy with how this turned out!
Animation:
Animated fireball flattened
Sprite sheet:

1 Like

Sprite sheet for sunset animation:
SunsetSpriteSheet
New animation
BlackKittyMerged
New animation sprite sheet

3 Likes

snowflakes-falling-flattend

I made a simple snowflake and used Animstack to make it fall.

2 Likes

Made a strange looking creature with a walking animation. Some of the proportions are a little off, but I didn’t want to get too bogged down with this:

worm man

Here it is blown up with the animation running::
worm manx2
Fused Layersx2

3 Likes

I wanted to expand the sunset animation to a full day cycle.

S3L55%20Sun%20Cycle

2 Likes

Walking%20Dog
Walking%20Dog

Cannot get why semi-transparent colours became opaque in gif animation. Does somebody have an idea?

UPD: Found information that partial transparancy is not allowed in a Gif file.

2 Likes

I made the sprite sheet of my bouncing ball with Fuse Layers

Saved it in PNG and imported in Unity. To make the Sprite sheet in Unity I did some steps like specify that the sprite mode is multiple and also I had to slice the sprite sheet in the sprite editor of the engine

1

Here is my door animation with empty space so that it’s POT friendly:

This didn’t work when my sprites where grouped in a layer, so I had to take them all out first. I just went with the sun animation again, and checked it online (too lazy to open up Unity now, though I’ll do that later as well).

Here it is, yet again:

Wiesiek’s Spritesheet:

Zach%C3%B3d%20128x64

512x512 :slight_smile:

I am a beginner in blender and this is my first try a what i am familiar with on blender.