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I got the same except I didn’t realise about the padding. Good to know down the future.

Here are my answers. I was stumped on the last two until I watched the rest of the video and realized we could padd the sprites themselves as well as the sprite sheets.

8 sprites that are 8x8: 32x16 spritesheet
11 sprites that are 16x16: 64x64
5 sprites that are 8x16: 64 x 16
7 sprites that are 12x15: pad sprite to 16x16 and use 64 x 64 sprite sheet
20 sprites that are 7x9: pad sprite to to 8 x 16 use 64 x 128 sprite sheet with lots of empty space. Not sure if that’s right.

The title is off!

Anyway, I got this (have not checked answers yet):

  • 8 sprites 8x8 --> 32x16
  • 11 sprites 16x16 --> 64x64 (5 cells each 16x16 remain empty)
  • 5 sprites 8x16 --> 32x32 (3 cells each 8x16 remain empty)
  • 7 sprites 12x15 --> 64x32 (1 cell 16x16 remains empty)
  • 20 sprites 7x9 --> 64x64 (4 cells each 8x16 remain empty)

Edit: silly mistake at the last one. It’s 12 cells that remain empty.

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