Battle Siege Royale | Texture and Normal Map painted Landscape

I made four materials based off of some 2K textures I made in Photoshop. The materials and normal maps were intuitive but I’m lost with scaling and LOD.

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Wow, nice. You certainly invested some time into this!

Thanks, I fixed the texture scaling issues since then and it looks a lot better now.

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Nice!
Btw if you want the tiling not to be so apaprent create let’s say two different grass tilesets and blend them with grayscale noise as a mask. With two maps you’ll have good results, but I think with three you can get a surface where it’s really hard to discern the tiling unless you are specifically looking for it. You need to try it and adjust as needed. :wink:

Thanks, I’ll try that. I’ll work on the aesthetics more after I nail down some of the coding.

Worked on the textures and took your advice. Did all the 3d models in blender.

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Nice!
I like the battlesiege12.JPG in paricular.

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