I made four materials based off of some 2K textures I made in Photoshop. The materials and normal maps were intuitive but I’m lost with scaling and LOD.
Wow, nice. You certainly invested some time into this!
Btw if you want the tiling not to be so apaprent create let’s say two different grass tilesets and blend them with grayscale noise as a mask. With two maps you’ll have good results, but I think with three you can get a surface where it’s really hard to discern the tiling unless you are specifically looking for it. You need to try it and adjust as needed.
Thanks, I’ll try that. I’ll work on the aesthetics more after I nail down some of the coding.