I tried automatic retopologizing my model by using Quad Remesher on the bat Thing and it turned out really messy in certain areas; I tried to fix it, but it would have taken forever so I decided to create something different but a little less complicated; I did a fat orc since I already had reference drawings for it; I took my time on the base model before starting the multi res sculpting and it seem to be working now. Here is what I have so far…
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Such a details well done.
Lowpoly (remesh) isn’t necessary if you are using the model for 3D-print or visuals.
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I am interested in using my models in a game; so, for me it is something I need to do.
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Looks fantastic!.. those are some HUGE feet … all the better for clinging to the roof with I guess!
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Thanks, I also noticed his big feet and at first I was going to make them smaller, but I soon realized I like the way they look.