BasicModeling_Wedge_Challenge

Started with the Basic cube

Moved it 1 unit along z-axis

Moved the top edge 2 units along y-axis

Moved the same edge -2 units along z-axis

Selected the whole mesh and moved it 1 unit along y-axis

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You left the edge and it’s verts in the base though.

Dissolve as you did in the other wedge post or select the edge turn on auto merge press GG and slide the edge right up to another one at one end and it will merge away!

Sure. Thanks for the new way of removing extra vertices :slight_smile:

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