Basically overriding SpringArm

Up until now I’ve felt everything has been very informative but all this stuff with the spingarm has been very frustrating to watch because I did do some research into this and had a lot of this working in other prototypes; and as far as I can tell this tutorial completely overrides the spring arm and uses it as a basic ‘scene object’ the arm collides with the tank right away, (pulling it back 300 units the default ‘Target Arm Length’) it doesn’t use any of the controller logic and just manipulates the transforms manually, you might as well have used a scene object instead of a spring arm as far as I can tell. I’m not sure if the point was to teach people how to write more complex logic or if how spring arm works was completely missed somehow but as far as I can tell this tutorial doesn’t explain it correctly at all.

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