My best advice on this is to keep track as you continue through the course. For example, already in the Core Combat Course, you have the Health component, the state it is saving is relatively simple: the current health.
If I wrote out a complete list without the knowledge of each of the components and their functions, they would be mostly meaningless.
I will give you a small head start, though… some of these won’t make much sense without the associated class, but I’ve been working on a conversion of our Saving System to Json (to address a vulnerability warning that Microsoft announced concerning BinaryFormatter).
So here is a json file of a test save I recently made. The majority of the items we’re saving can be found under the Player entry.
{
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},
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"RPG.Inventories.StatsEquipment": {
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},
"RPG.Attributes.Mana": 240.0,
"RPG.Stats.TraitStore": {
"Strength": 3,
"Constitution": 1,
"Dexterity": 1
},
"GameDevTV.Inventories.Inventory": [
{
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"number": 0
},
{
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"number": 0
},
{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
"itemID": null,
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},
{
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}
],
"RPG.Inventories.RandomDropper": [],
"RPG.Stats.Experience": 2929.4812,
"GameDevTV.Inventories.ActionStore": {
"0": {
"itemID": "9d0578ce-a8ca-4634-9631-dfcc7002476a",
"number": 1
}
},
"RPG.Inventories.Purse": 332.0,
"RPG.Quests.QuestList": {
"17788": {
"questName": "Swamp Donkey",
"completedObjectives": []
}
}
},
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"RPG.Shops.Shop": {
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