Yes, loop cuts only go through quads (faces that have four vertices). A triangle would have stopped the loop cut.
We have a plane on the left side and a plane on the right side.
- The plane on the left side starts with a triangle and a quad. The plane on the right side starts with only quads.
- I add a loop cut going through each plane. Marked in yellow. The loop cut in the plane on the left hand side stops when it meets the triangle, but goes all the way through the quad based plane on the right hand side.
However, note by adding this loop cut in the plane on the left, the triangle has now become a quad (a face with four vertices/edges), marked in blue.
- I add loop cuts to both planes on either side of the previous loop cut, again marked in yellow. Because the loops cuts go from one edge to the opposite edge, the loop cuts on the left plane have a different “edge flow” than those on the right plane.
3D artist generally try to keep their mesh in quads for many reasons, adding more geometry (edge loops) in places where it’s needed being one of them. A lot of times, geometry needs to be manipulated so that the edge loops go a long with a certain shape of the model. That’s when techniques such as our example above is used to redirect the edge flow.
I hope that clarifies things!