So I built a set of walls as suggested. The issue is that they are in contact so as soon as the game runs, they fly apart, so I can’t get to them to test collision detection.
No problem, I’ll just check the “fix position” and “fix rotation” box. Now they stay still, but I can pass straight through them. In fact, when I’m partway through, it flings me out the other side.
I made a single cube obstacle and it works fine, so I know the physics and box colliders work fine.
Update: I made several of the obstacles, and then scaled them to make walls and had the same issues. I can either have solid walls that get moved about, or fixed ones where the collision detection works.
Any ideas??