Base Shape - 2nd pass


I did a second pass on the exercice.

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What have you done to make the white lines? Look like they ought to be the wireframe.

Good looking LP human.

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It is a material set up I found googling that highlight the edges.
If you are interested, I can show you the set up which is quite simple. Not before tomorow, thogh, as I am not on my desktop right now.

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First select all faces of your model in the UVEditor, UV>>Reset
That will make all the faces flat on the whole map, then apply the material.
So, here is the material:

3 Likes

Thanks. It is an interesting way to display the geometry.

Nice. It looks like the Cavity settings in the Solid Viewport Shading options :slight_smile:

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