Barrel: pointer to incomplete class type fix

Since this has been an issue for several videos and took a bit of digging over a few days and I have finally found a solution I figured I would put it here in case it can help someone else.

I am currently in Unreal 4.18 and have had issues with “Barrel” being a “pointer to incomplete class type.” I could always compile but because of this I could not get the inteli sense to work with drop-downs and such.

Finally found my solution to be adding:
#include "Components/StaticMeshComponent.h"
No more Barrel squiggles and working drop-downs, hooray!

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Thank you was getting annoyed by it and was about to get to digging when this pops out :slight_smile: Thanks :slight_smile:

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Thank you so much dude saved ma life

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