At the end of the previous lesson the challenge was to create something destructible for the player to destroy.
Well I ended up taking a stone pillar and using the barrel explosion to destroy it. I wanted to pause on this current lesson to show off how I did it first, before updating using the tutorial’s way of doing it.
Anyway, I basically left the explosive barrel untouched, just had it used the existing ‘apply radial damage with falloff’. I tried adding an ‘apply radiable damage’ node, but couldn’t get the pillar to react.
Instead I was able to convert the damage received by the pillar into an impulse using this:
It works pretty well and now the pillar will always react dynamically to whatever causes the damage and from whatever direction the damage comes from.
Made a video about my process if getting there and showing off the result:
Very likely not the best way to do it, but wanted to share.