Barrel explosion causes object to fracture - My first attempt

At the end of the previous lesson the challenge was to create something destructible for the player to destroy.

Well I ended up taking a stone pillar and using the barrel explosion to destroy it. I wanted to pause on this current lesson to show off how I did it first, before updating using the tutorial’s way of doing it.

Anyway, I basically left the explosive barrel untouched, just had it used the existing ‘apply radial damage with falloff’. I tried adding an ‘apply radiable damage’ node, but couldn’t get the pillar to react.

Instead I was able to convert the damage received by the pillar into an impulse using this:

It works pretty well and now the pillar will always react dynamically to whatever causes the damage and from whatever direction the damage comes from.

Made a video about my process if getting there and showing off the result:

Very likely not the best way to do it, but wanted to share. :slight_smile:

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